The popularity of MOBA games is undeniable. What started as a custom map in Warcraft III has blossomed into a multi-million dollar industry complete with full-time professional teams, competitive seasons, and giant pools of prize money. I tried to get it on the ground floor playing games like DotA and League of Legends in their infancy but, frankly, I wasn’t that good. About a week ago, I decided to dip a toe back into the pool with Vainglory, the “MOBA perfected for touch” that released about two and a half years ago. I’m not so sure about it being “perfected”, but there are enough improvements and unique spins on the formula to make Vainglory fun, challenging, and enjoyable on the go.
I’ve been a Blizzard junkie for most of my life, ever since the Starcraft/Diablo II days. I still count D2 as one of my top all-time games. I’ve played my fair share (read: way way too much) of World of Warcraft, Diablo III, Warcraft III, and Hearthstone. The only game they’ve released in the last ~20 years that I haven’t played is their MOBA, Heroes of the Storm. So you can be damn sure that I was ready for Overwatch, Blizzard’s first completely new IP since 1998.
The short of it is that Overwatch has hooked me in like few games ever have. It’s an instant classic with a long, long life ahead of it. Overwatch will be many people’s game of the year and it very well may be mine.