I’ve been a fan of the Gears of War franchise since the very beginning, playing through each game at least once with my friend Mike. The remastered original came bundled with my Xbox One and while it was fun to play through, it really just got me excited for the next entry in the series. October saw the release of Gears of War 4, the first new game in the series in three and a half years and the first one developed by The Coalition. I’m not ready to put Gears of War 4 at the top of the franchise, but it’s a good game that shows that the series is clearly in good hands.
“Hunted and alone, a boy finds himself drawn into the center of a dark project.” That’s the Xbox Store description for Inside, the second game from Playdead. Their first game, Limbo, was an excellent black-and-white platformer/puzzler about a little boy in a forest. I liked it and played it for about an hour, but didn’t finish it for some reason. So, when Inside seeming popped up out of nowhere along with scores of rave reviews, I gave it a go.
Overall, Inside was an odd experience. It’s short and very well put together, but left me feeling confused.
E3 has come and gone, which means everyone is excited over games at least three to four months out and the recent release schedule has been paltry at best. What a perfect time to dig into the backlog a bit. I was deciding between Gravity Rush and Ori and the Blind Forest and, clearly, the Xbox One game from Moon Studios prevailed. It’s a breathtakingly beautiful platformer short enough to be completed in a few sessions but difficult enough to demand a lot from you.
I recently took some time out of my busy Overwatch schedule to play a game I’ve been interested in since it’s PC release back in February. The entirety of SUPERHOT’s campaign can be experienced in a single two-hour session, meaning this will be a pretty short review, and the $25 price tag can be a bit off-putting, but I think SUPERHOT is worth the price of admission. One thing is for sure — SUPERHOT is the most innovative shooter I’ve played in years.
Video games have been expanding their reach past the TV/monitor more and more as of late. For example, Watch Dogs had an integrated app and Fallout 4 had an official Pip-Boy app. We’re also beginning to see more and more live action trailers for games. Until now, though, I can only think of two games that have incorporated a television show: Defiance and Quantum Break. Remedy Entertainment’s newest game tries to bite off a lot, mixing time manipulation with a full blown TV show, but I’m happy to say that it definitely works.
One of my favorite Xbox 360 games was Fallout 3. I played it for over 50 hours (not a lot by Fallout standards, I know) and did every quest I could. Thanks to the karma system, my title was Scourge of Humanity. I became a vampire, battled grotesque creatures, the works. When Bethesda announced Fallout 4, on my honeymoon of all times, I was absolutely ecstatic.
How does it stack up to Fallout 3? It’s got the typical Bethesda polish issues, but it’s a game of the year contender.