No Man’s Sky — The Foundation Update

It would be impossible to discuss the massive Foundation Update to No Man’s Sky without talking about the launch of the game.  NMS quickly went from one of the most anticipated games in recent memory to one of the most disappointing.  While I could devote an entire post to the expectations of the game and all of the anguish the fan base suffered when the delivered product was a far cry from what was promised, it will suffice to say that NMS was as wide as an ocean but as deep as a puddle.

If you aren’t aware of the premise of NMS, I would suggest reading the write-up that Matt did for it back in August. The biggest failing that NMS had was the lack of things to do.  You could explore planets endlessly but there were no real goals, no use for the resources you gathered and exploring hard to find areas yielded nothing aside from a use of your time.  After three long months of complete silence from the developers, Hello Games have come out with the Foundation Update which, as I’ll discuss, goes a long way towards fixing some of the issues with NMS but leaves a lot of work left to be done.

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No Man’s Sky is slowly getting better

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No Man’s Sky (PS4) — Review

Hello Games shocked the world when they announced No Man’s Sky back in 2013.  It sounded too good to be true –a procedurally-generated space exploration game with 18 quintillion planets made by a team of roughly 10 people.  I, like thousands of others, have been eagerly awaiting it’s release ever since.   After years of an impossibly active hype machine and a couple of delays, the wait is over.  Is No Man’s Sky the next big thing?  Will it be bringing home tons of game of the year awards?  Probably not, but I’m enjoying it nevertheless.

The galaxy has much to see but less to do.

The galaxy has much to see but less to do.

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