Shovel Knight is one of the best, if not the best, retro games made in the 21st century. Developer Yacht Club Games really hit the nail on the head with the original game in all aspects: pixelated graphics, chiptune soundtrack, humor, difficult platforming, etc. Shovel Knight has it all.
It also has the fantastic Plague of Shadows expansion which is free to owners of the original game. Truth be told, I forgot about this expansion until I heard about the second one, Specter of Torment, slated for spring 2017. It’s a good thing I was paying attention because Plague of Shadows is an absolute joy.
Destiny has changed a lot in the year that it’s been out. At first, it was a fun game with a good foundation that didn’t live up to it’s own hype. Patches and DLC packs helped bring it up to speed and the last one, House of Wolves, was a fantastic addition. The third expansion, The Taken King, promised to bring Destiny into it’s second year with a nuclear-sized bang. A large patch, v2.0, came out about a week prior to TTK. I’ll be discussing both here.
Is the $40 price tag too steep for TTK? Absolutely not. It’s hard to sit here with my PS4 controller next to me and write rather than play — that’s how good this expansion is.
If you know me or have read this blog at all, you know that I play Destiny. I’ve written about it morethanonce. All in all, it was a fun game when it came out but didn’t live up to the hype. I honestly don’t know if it could have. I went back and played a few months ago to some welcome improvement, but Bungie still hadn’t got Destiny to where it could be. I normally don’t do DLC at all, but I decided to give Destiny another go with the latest expansion, House of Wolves, which released two weeks ago.
I feel safe in saying that Destiny finally feels complete and full. If you’ve been waiting to play or burned out in the past, the wait is over.
Black screen. Ominous music. You hear the familiar, yet anxious voice of Booker Dewitt saying, “Liz, I’m so sorry!” The equally familiar sound of a Big Daddy’s drill revving comes screaming over everything until Elizabeth replies, “No, you’re not… but you’re about to be.” This is where part one of Burial at Sea leaves off and where part two begins. It’s a satisfying finish to the Burial at Sea story and full of great tie-ins to the Bioshock universe if you’re a series junkie, like me.
*** Spoilers for the main game or Burial at Sea part one may follow ***
The first DLC for Bioshock Infinite, Clash in the Clouds, was fun enough in it’s own right but not what players had their sights set on. No, that would be Burial at Sea, the two-part campaign bringing us into a pre-destroyed Rapture as Booker and Elizabeth. Part one has been out for some time, but I finally got around to playing it today. If you’ve played the main game, you really should play Burial at Sea. *** Spoilers for the main game may follow ***