Destiny: Rise of Iron (PS4) — Review

Bungie said that we could become legends in Destiny.  After stopping a time-travelling machine race, killing a the son of a god, imprisoning the leader of an alien coup, and destroying a dimension-hopping king, they’ve delivered.  But now, Lord Saladin has a quest for us — to help him stop what killed his Iron Lord brothers and sisters so long ago.

I’ve taken on the challenge and played through (almost) all of the new content.  Is Destiny, once again, better now than it was before?  Of course it is.

Let's do this, Lord Saladin.

Let’s do this, Lord Saladin.

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Destiny (PS4) — Challenge of the Elders, Crimson Days, The Taken Spring

While Destiny 2 has been officially pushed to 2017, Bungie isn’t abandoning ship to completely work on it just yet.  The biggest update since The Taken King hit a few weeks ago and brought with it many quality of life improvements along with a newly revamped Prison of Elders.  If you’re looking for a recap of how Destiny has changed since the new year, look no further.

Back for more, yessss?

Back for more, yessss?

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Destiny (PS4) — Eververse Trading Company, King’s Fall, Sparrow Racing League

Destiny has been better after each major content release, especially after The Taken King.  Bungie has taken a different approach to Destiny’s second year, switching from major DLC packs to more frequent, smaller events and changes.  We’re four months into Year Two, so I figured it was time to round up some of those happenings.

Eat your heart out, Oryx.

Eat your heart out, Oryx.

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Destiny: 2.0 and The Taken King (PS4) — Review

Destiny has changed a lot in the year that it’s been out.  At first, it was a fun game with a good foundation that didn’t live up to it’s own hype.  Patches and DLC packs helped bring it up to speed and the last one, House of Wolves, was a fantastic addition.  The third expansion, The Taken King, promised to bring Destiny into it’s second year with a nuclear-sized bang.  A large patch, v2.0, came out about a week prior to TTK.  I’ll be discussing both here.

Is the $40 price tag too steep for TTK?  Absolutely not.  It’s hard to sit here with my PS4 controller next to me and write rather than play — that’s how good this expansion is.

Destiny just keeps getting better and better.

Destiny just keeps getting better and better.

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Destiny: House of Wolves (PS4) — Review

If you know me or have read this blog at all, you know that I play Destiny.  I’ve written about it more than once.  All in all, it was a fun game when it came out but didn’t live up to the hype.  I honestly don’t know if it could have.  I went back and played a few months ago to some welcome improvement, but Bungie still hadn’t got Destiny to where it could be.  I normally don’t do DLC at all, but I decided to give Destiny another go with the latest expansion, House of Wolves, which released two weeks ago.

I feel safe in saying that Destiny finally feels complete and full.  If you’ve been waiting to play or burned out in the past, the wait is over.

The Reef turns everything up to 11.

The Reef turns everything up to 11.

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Destiny (PS4) — Revisited

Destiny — it was my most anticipated game of 2014, I played the beta, and I played the hell out of it when it came out.  But after reaching the max level, doing some strikes and an unhealthy amount of PvP, including just barely missing out on reaching max level in the first Iron Banner, I was a little burned out.  I never played the Vault of Glass raid and still haven’t bought the first expansion, The Dark Below, but was feeling the itch just as Iron Banner happened to be making it’s way back around.

So, how does Destiny hold up now?  After months of patches and about 12 hours of playtime in the last week, is it better than before?  Should you dive back in?  Let’s discuss.

I've heard just about everything the Speaker has to say about Control.

I’ve heard just about everything the Speaker has to say about Control.

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