Humble Bundle, now complete with weekly sales and a full-on store front, has another bundle of Android games up for grabs. You know the deal by now — you set the price and what portion goes to developers/charity for a set of games. This time, we’re looking at nine total games, four for any price and five if you beat the average price which, at the time of writing, was $3.83. The bundle expires midday on Monday, so if you’re interested, don’t put it off! Overall, there are at least three games worth a look.
All of these games have been played on my Asus Transformer T300 with Android 4.2.1.
Settlers of Catan, the ever-popular board game, has made it’s way to Android. I had never so much as seen the board before downloading Catan, but there is a very detailed tutorial for new players like myself. I assume it’s the same as the original game — build settlements and roads, gather resources, and try to get to 10 victory points before anyone else.
You can play a regular game against other people/AI or you can buy campaigns via in-app purchases. If you’re into Settlers of Catan or were curious, this is as good a place to start as any.
Endless runners are all over the Android app store, but Vector is different in a few good ways. There is a bit of a story in that our Nameless Hero is sick of being another office drone and decides to get the hell out of Dodge. Visually, you’ve got cityscape backgrounds mixed with a completely black foreground and character. Running from the security detail giving chase amounts to one-finger control of running, sliding, and jumping.
Vector’s biggest draw is how it throws parkour into the mix. Your character will run through a window, waving his arms and legs until he tuck-rolls on the next ledge. Jumping into a wall results in a small wall jump, trying to pull himself up. Different tricks are earned by purchasing them with in-game money. I didn’t see a way to choose what tricks you have equipped or how to execute a specific one, but the addition of dozens and dozens of moves keeps Vector fresh. If endless runners are your thing, Vector is a great pick up.
Longing for the days of Wave Race 64? Riptide GP2 will scratch that itch. Steering can be done by tilt or touch (I found tilt to be a little difficult). Stage types include normal races and time trials. Earning stars, a max of three per stage, will unlock more stages, along with money to upgrade your vehicles and unlock more tricks.
I’m normally the first person to bash the attempted use of full HD graphics in a mobile game, but it’s immediately clear that Riptide GP2 pulls it off with stunning success. There is a graphic slider and about 10 advanced settings, for those who want to get crazy with it. I’m not sure how well this would play on a phone, but I’ll definitely be playing this again on my tablet.
Zombie Gunship has a decent premise — it’s up to you, in a circling AC-130 gunship, to defend a bunker and civilians from waves of zombies. Unfortunately, the execution is pretty poor. Each black silhouette you see is a zombie, so any cool points earned by seeing a decaying body parts is lost. Timing your bullets to hit the moving zombies is a bit of a challenge with your ever-moving position.
There are objectives to complete per play to earn extra money, which will upgrade things like fire rate and damage. Overall, though, Zombie Gunship isn’t really worth it.
Badland is weird in a few ways. First off, it’s unclear just what the hell is going on. You control the little fuzzball up there, flapping it’s arms/wings to propel yourself forward. Each stage constantly moves to the right, forcing you to keep progressing. There is no music, only jungle sound effects like howls and crunching leaves. The little fuzz can get caught between an obstacle and the left side of the screen, as well as smashed between any number of objects like gears or fan blades.
Different power ups keep Badland interesting, like shrinking/growing in size, speeding up/slowing down, and adding more fuzzballs to your cavalcade. It’s intriguing and keeps you coming back for more.
Breach & Clear
In Breach & Clear, you command a squad of soldiers on various missions in turn-based shooting combat. There is a deep, deep level of customization here. Each squad member can be given a name, avatar, class, and gear, which includes dozens of real guns and attachments.
I don’t know if it’s just bad luck or playing on my T300 specifically, but even after a few reinstalls, I couldn’t seem to get the game to do anything aside from stare back at me once I got into the first mission. I hope I can figure out what’s going on and give Breach & Clear a fair shot.
OLO is an incredibly simple multiplayer game for two or four players, local or online. Each player starts with a set number of pucks, which you fling towards an opponent. If it stops on your own portion of the screen, nothing happens. If it stops on an opponent’s portion, you get a point. But, if you fling too hard and it lands in the white portion beyond your opponent, that player steals the puck.
Pucks will bounce off other pucks, so each one can dramatically alter the score. It’s relaxing and pretty fun to play, even against a single AI.
Color Sheep does a lot with a little. Using the three primary colors (red, green, blue) and two buttons for light and dark, you must help Woolson the sheep stand his ground against evil hordes of wolves. To defeat a wolf, you have to match it’s color and fire. You can also slide between colors to make combinations, like yellow and white.
Enemies occasionally drop items, like a time slow or a lightning bolt, but the main draw is to frantically switch colors and keep firing Woolson’s mouth cannon. I’ll definitely be playing Color Sheep again and again.
Gunslugs calls back the the olden days side-scrollers, 16-bit graphics, and chiptune music. Your character only has a few actions available — run, jump, shoot — but the action is frenetic. Enemies come in from all sides with a hail of gunfire as your character tries to activate beacons and get to the stage-ending pickup zone.
There are objectives per level but there are no descriptions, so some are incredibly hard to figure out just what they are, like “Voodootastic” and “DJ, Drop That Beat!”. Dying means starting back from stage 1-1, so each playthrough is a new run to try and beat your previous high with no growing set of stats or skills. The simple addition of objective descriptions would give a thumbs up from me, but until that happens, I’d stay away.